Large City: Kad Jätá-zniw

Kad Jätá-zniw

Kad Jätá-zniw
Example Gnoll architecture.
StateSoheque
ProvenceTemryont Principality
RegionMböt I̽nböō Heathland
Founded1259
Community LeaderLord Syhn
Area58 km2 (23 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation0 m (0 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population13722
Population Density236 people per km2 (596 people per mi2)
Town AuraMysticism
Naming
Native nameKad Jätá-zniw
Pronunciation/wot/ /zniw/
Direct Translation[pea] [carriage]
Translation[Not Yet Translated]

Kad Jätá-zniw (/wot/ /zniw/ [pea] [carriage]) is a subtropical Large City located in the Temryont Principality of the Soheque.

The name Kad Jätá-zniw is derived from the Goblin language, as Kad Jätá-zniw was founded by Zèsi, who was culturaly Gnoll.

Climate

Kad Jätá-zniw has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a freezing -3°C (27°F) and its average temperature during the winter being a cold 8°C (46°F). Kad Jätá-zniw receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Jätá-zniw covers an area of nearly 58 km2 (23 mi2), and an average elevation of 0 m (0 ft) above sea level.

Overview

Kad Jätá-zniw was founded durring the late 14th century in spring of the year 1259, by Zèsi. The establishment of Kad Jätá-zniw suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Jätá-zniw was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Jätá-zniw is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Jätá-zniw is is constructed arround a series of spacious split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Before you’ve even set foot into the heart of Kad Jätá-zniw, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Kad Jätá-zniw possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Jätá-zniw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Jätá-zniw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Jätá-zniw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Jätá-zniw's parks.

Kad Jätá-zniw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Jätá-zniw.

Kad Jätá-zniw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Jätá-zniw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Jätá-zniw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Jätá-zniw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Jätá-zniw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jätá-zniw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Jätá-zniw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Jätá-zniw's public wards, blessings, and other arcane systems.

Kad Jätá-zniw has an Millitary Academy which trains military officers and specilists.

Kad Jätá-zniw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Jätá-zniw's grid is powered by mana accumulators.

Kad Jätá-zniw's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Jätá-zniw has a first rate hospital which caters to anyone in need of long term medical care.

Kad Jätá-zniw has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Jätá-zniw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Jätá-zniw's natural decorations nor waterways.

Kad Jätá-zniw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Jätá-zniw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Jätá-zniw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Jätá-zniw's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kad Jätá-zniw leaves and flower petals never touch the ground.

The Blood Hawk near Kad Jätá-zniw are known to be almost tame, such that they can be put to domestic use.

Kad Jätá-zniw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Chronomancy energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 37
  • Farm Laborer: 76
  • Hunters: 49
  • Milk Maids: 32
  • Ranchers: 18
  • Ranch Hands: 34
  • Shepherds: 40
    • Farmland: 55299 m2
    • Cattle and Similar Creatures: 3430
    • Poultry: 41166
    • Swine: 2744
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1372

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 29
  • Bookbinders: 17
  • Buckle-makers: 17
  • Cabinetmakers: 29
  • Candlemakers: 54
  • Carpenters: 46
  • Clothmakers: 34
  • Coach and Harness Makers: 14
  • Coopers: 33
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 31
  • Farrier: 83
  • Furriers: 8
  • Glassworkers: 45
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 16
  • Leatherwrights: 34
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 17
  • Pursemakers: 21
  • Roofers: 15
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 30
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 46
  • Tailors: 83
  • Tanners: 17
  • Upholsterers: 19
  • Watchmakers: 19
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 19
  • Booksellers: 22
  • Butchers: 37
  • Chandlers: 37
  • Chicken Butchers: 37
  • Entrepreneurs: 14
  • Fine Clothiers: 34
  • Fishmongers: 34
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 57
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 68
  • Barbers: 63
  • Coachmen: 20
  • Cooks: 50
  • Doctors: 30
  • Gamekeepers: 20
  • Grooms: 12
  • Hairdressers: 47
  • Healers: 42
  • Housekeepers: 40
  • Housemaids: 80
  • House Stewards: 40
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 47
  • Nursery Maids: 25
  • Pastrycooks: 45
  • Restaurateur: 50
  • Tavern Keepers: 52

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 7
  • Coal Heavers: 27
  • In-Town Couriers: 31
  • Long Haul Couriers: 32
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 33
  • Millers: 32
  • Miners: 32
  • Oilmen and Polishers: 21
  • Postmen: 33
  • Pure Finder: 17
  • Skinners: 42
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 45
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 28
  • Dentists: 13
  • Educators: 37
  • Engineers: 18
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 12
  • Bankers: 19
  • Civil Clerks: 33
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 34
  • Fixers: 16
  • Kami Clerk: 25
  • Landlords: 26
  • Lawyers: 16
  • Legend Keepers: 22
  • Militia Officers: 137
  • Monks, Monastic: 40
  • Monks, Civic: 41
  • Historian, Oral: 31
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 31
  • Priests: 57
  • Rangers: 19
  • Rat Catchers: 20
  • Scholars: 22
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 43
  • Military Officers: 52

Cottage Industries

  • Brewers: 36
  • Comfort Services: 50
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 44
  • Needleworkers: 41
  • Potters: 23
  • Preserve Makers: 38
  • Quilters: 18
  • Seamsters: 68
  • Spinners: 39
  • Tinker: 15
  • Weaver: 34

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 12
  • Wood Carvers: 54
  • Writers: 45

Produce Industries

  • Butter Churners: 47
  • Canners: 42
  • Cheesmakers: 50
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 32

5123 of Kad Jätá-zniw's population work within a Foundational Occupation.

7913 of Kad Jätá-zniw's population do not work in a formal occupation, but do contribute to the local economy. 686 (5%) are noncontributers.

Points of Interest

Kad Jätá-zniw is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last 4 years has greatly spiked Kad Jätá-zniw's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. A small order of knights was founded in 's honor, and bears his name to this day.

History